Project Lens is an urban game for two players. Using simple technology, ones fate is put in the hands of the other. They have to work closesly together to difuse the bomb.
Played at
We were invited to organise this game in 2010 at the LAU International Theatre Festival in Beirut, Libanon. You can see a compilation video of the trip here. It also includes some gameplay.
We also played this game at:
2010, june 26 |
Fruitfest |
Utrecht, Netherlands Utrecht, Netherlands Utrecht, Netherlands Utrecht, Netherlands Utrecht, Netherlands Den Bosch, Netherlands |
The story
We invented a company called Cerberus Defence. This is a military research company that specializes in the appliance of digital technologies in a military environment.
They developed Project Lens as a way to prevent or reduce posttraumatic stress disorder under soldiers caused by seeing horrific things on the battlefield. With this method, the soldier in the field will never see the traumatic things around him. The soldier in the command post does see them, but only on a screen. People nowadays are used to seeing the most gory things on a screen, without having any trouble sleeping at night.
Project Lens is offered on festivals and such to promote the company, and to get back a lot of test results.
Designing the game
The assignment for this project was to make an urban game. That is a game that can be played outside, in the public space. We experimented a lot with different concepts. One of them was just blindfolding someone and then guiding them through the streets. This proved to be exciting as it was, but we wanted to add an extra element to it. So we decided to separate the guided and the guide as much as possible, with the addition of laptops, headsets and a camera. To make it a more complete performance we added the military setting. For me, this project really proved that a very simple idea can be enough to build a succesful game. I also learned that testing a lot often provides great material.
My role
There were no clearly defined roles in this project. We all worked on the concept and game design. I ended up making the corpse and most of the graphic work, including the logos. After the project I edited the video.
About half a year after the project, I rebuild the technical part from scratch in Max/MSP together with a former classmate that wasn’t on the project before. I also designed new computer graphics. Together with one of my teammates we made the “bomb” that sends feedback back to the command post, using a disassembled keyboard.